CODENAME: CONDUIT
- CODENAME CONDUIT is a 1D attrition based turn-based tactics rogue-like where you can absorb the energy of your enemies and conduct/BOUNCE it through your teammates.
Originally created during ScoreSpaceJam #21 2022
PLEASE NOTE
This game is ONLY a prototype and I have plans to improve it in the future.
Tutorial
Every unit lives on energy. If a unit’s energy <= 0, that unit dies.
To play, click and drag your unit (sword, sniper).
- Depending on which color you drag them to, that unit performs that respective action.
- Red -> Attack
- Green -> Support/Heal
- Blue -> Movement
- Base energy amount = amount of energy damage dealt
In the final game, there will be little-no natural healing. Gain energy by Energy Transfer (TFR)
- A unit can transfer energy to their connected unit when attacking.
- Base energy transferred = amount of energy damage dealt
Every unit has 3 stats - Power, Bounce, and Potential.
- Every weapon has a primary stat it scales with.
- All 3 stats manipulate energy transfer in some way.
- Power (POW) – Percentage of energy unit will receive (incoming multiplier)
- Bounce (BNC) – Percentage of energy transferred upon attack (outgoing multiplier)
- Potential (PTN) – Determines max energy.
- Every point -> 13 max energy
- Energy transfer calculation:
- Energy value transferred = (Base energy transferred * Power of affected unit) + (Base energy transferred * Bounce of sender unit)
- Min 0%, Max 200%
- Cannot transfer more than max energy amount.
Fun notes
- Intent was to make a roguelike game where you get the high score beating continuously harder enemies.
- This was intended to be data-driven. Not a single picture was used in the demo, only boxes.
- Inspired from MOBAs. In the future, each battle you will level up and have to outpace your opponent, hence 'attrition based'
- I'd love to get some Fire Emblem and Into the Breach vibes in with art.
Credits
Created By:
- RoboZero - Solo Programmer
Special thanks to the folks of non-profit DevLUp!
Thank you so much for checking out the game! Please put any ideas below - I'll definitely look into them.
Download
Development log
- Enemy AI - Now PlayableNov 10, 2022
Comments
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It's too hard to understand for my small brain :(