• CODENAME CONDUIT is a 1D attrition based turn-based tactics rogue-like where you can absorb the energy of your enemies and conduct/BOUNCE it through your teammates.


Originally created during ScoreSpaceJam #21 2022


PLEASE NOTE
This game is ONLY  a prototype and I have plans to improve it in the future.


Tutorial

Every unit lives on energy. If a unit’s energy <= 0, that unit dies.  

To play, click and drag your unit (sword, sniper).

  • Depending on which color you drag them to, that unit performs that respective action.
    • Red -> Attack
    • Green -> Support/Heal
    • Blue -> Movement
    • Base energy amount = amount of energy damage dealt

In the final game, there will be little-no natural healing. Gain energy by Energy Transfer (TFR)

  • A unit can transfer energy to their connected unit when attacking.
    • Base energy transferred = amount of energy damage dealt

Every unit has 3 stats - Power, Bounce, and Potential.

  • Every weapon has a primary stat it scales with.
  • All 3 stats manipulate energy transfer in some way.
    • Power (POW) – Percentage of energy unit will receive (incoming multiplier)
    • Bounce (BNC) – Percentage of energy transferred upon attack (outgoing multiplier)
    • Potential (PTN) – Determines max energy.
      • Every point -> 13 max energy
  • Energy transfer calculation:
    • Energy value transferred = (Base energy transferred * Power of affected unit) + (Base energy transferred * Bounce of sender unit)
    • Min 0%, Max 200%
    •  Cannot transfer more than max energy amount.

Fun notes
- Intent was to make a roguelike game where you get the high score beating continuously harder enemies.
- This was intended to be data-driven. Not a single picture was used in the demo, only boxes.
- Inspired from MOBAs. In the future, each battle you will level up and have to outpace your opponent, hence 'attrition based'
- I'd love to get some Fire Emblem and Into the Breach vibes in with art.


Credits

Created By: 
- RoboZero - Solo Programmer 
Special thanks to the folks of non-profit DevLUp!


Thank you so much for checking out the game! Please put any ideas below - I'll definitely look into them.

Download

Download
CODENAME_CONDUIT_ScoreJam_Submission.zip 29 MB

Development log

Comments

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(1 edit)

It's too hard to understand for my small brain :(